Grow a Garden 2 Pets
Every pet, its rarity, cost, and ability. Unlike GAG1, pets spawn randomly on the map rather than in a dedicated shop — and Legendary+ spawns trigger a server-wide alert.
Support / Buff Pets
| Pet | Rarity | Cost | Ability |
|---|---|---|---|
| Deer | Common | ~10K | +10% plant growth speed |
| Frog | Common | ~10K | Increases mutation chance |
| Owl | Legendary | — | Night vision + rare spawn alerts |
| Golden Dragonfly | Legendary | ~3M | Doubles Gold mutation proc rate |
Defensive Pets
| Pet | Rarity | Ability |
|---|---|---|
| Bee | Rare | Attacks thieves, triggers Pollinated mutation |
| Gnome | Rare | Scares away thieves |
| Venus Dragonfly | Rare | Aggressive defensive pet |
Legendary Pets (Server Alert on Spawn)
| Pet | Rarity | Server Broadcast | Speculated Use |
|---|---|---|---|
| Space Dragon | Legendary | Yes | Highest value |
| Moon Tiger | Legendary | Yes | Strong ability |
Spawn Mechanics
- Pets spawn randomly across the game map
- Higher rarity = rarer but more powerful
- Big version pets cost double with enhanced abilities
- Legendary+ spawns broadcast with a server-wide message
Pet Investment Strategy
| Phase | Recommended Pet | Use |
|---|---|---|
| Early | Deer (10K) | Speed up early growth |
| Mid | Bee | Garden defense |
| Late | Owl | Rare spawn tracking |
| Endgame | Golden Dragonfly | Maximize Gold mutation output |