Grow a Garden 2 Mutations

Every confirmed mutation multiplier, what triggers it, and how to farm mutations efficiently. The biggest change from GAG1: mutations are mutually exclusive.

Critical GAG2 vs GAG1 difference: Mutations are mutually exclusive — only one applies per crop at a time. You can no longer stack mutations. The highest confirmed multiplier is Bloodlit at ×80.

Confirmed Multipliers

MutationMultiplierRarityHow to get
Bloodlit×80LegendaryBlood Moon event (every 4h Lunar Glow variation)
Electric×70LegendaryThunderstorm weather (rare)
Frozen×40EpicFrost event — crop must already be Wet
Rainbow×30EpicRainbow Seed trigger / natural 0.1%
Starstruck×25EpicUnknown event
Gold×10RareGold Seed trigger / natural 1% / Dragonfly pet
Chained×4RareUnknown

Weather-Triggered Mutations

These weather events trigger base mutations. The high-value ones (Electric, Frozen, Bloodlit) come from chaining a base weather state with a follow-up event.

WeatherTriggered MutationMultiplier
RainWet×2
ThunderstormWet → Electric×2 → ×70
FrostChilled → Frozen×2 → ×40
Blood MoonBloodlit×80
Lunar GlowMoonlit×2
SandstormSandy×3
TornadoTwisted×5
Tropical RainDrenched×5
Acid RainAcidic×12
Oil RainOil×15

Mutation Farming Strategy

PhaseTarget MutationMethod
EarlyGold (×10)Mass plant for 1% natural chance
MidFrozen (×40)Frost weather + pre-soak crops (Wet)
LateElectric (×70)Wait for Thunderstorm event
EndgameBloodlit (×80)Time your harvest for Blood Moon (every 4h)

Value Formula

Crop Value = BaseFormula(weight) × Mutation_Mult × (1 + FriendBoost%) × Quantity

Try it yourself with the profit calculator, and see the full weather breakdown on the weather page.